For the complete documentation index, see llms.txt. This page is also available as Markdown.

Quick Start

Compatibility

Supported Range
Notes

Unity Editor Versions

Unity 2020.3 LTS → Unity 6.0 LTS

Unity versions older than 2020.3 LTS are not yet supported

Build Target Platforms

Android

iOS, Desktop(Windows/Mac/Linux) support coming soon

Screen Resolutions

1280x720 → 2960x1440

All aspect ratios supported by Android

Prerequisites

Before integrating the SDK, ensure your development environment meets the following requirements:

Supported Platform

  • Unity (2020.3 or later)

  • Android

Android Build Support (via Unity Hub)

  • ✅ OpenJDK

  • ✅ Android SDK & NDK Tools

  • ✅ Minimum SDK version: 26

Quick Start

Import the SDK in an existing project

To begin integrating the SDK into your Unity project, follow these steps:

Step 1: Download the SDK

Download the latest CodaUnitySDK.unitypackage from the Coda Developer Portal.

Step 2: Import the SDK into Unity

  1. Open your Unity project

  2. Go to Assets → Import Package → Custom Package

  3. Select the downloaded CodaUnitySDK.unitypackage file

  4. In the Import Unity Package dialog, click Import

Configure Necessary Settings

After importing the SDK, you’ll need to configure it with your project credentials.

Step 1: Open configuration panel

You can open configuration panel with either of the following methods

  • Using Coda menu

  • Using Project panel

  • Go to Assets > Plugins > Coda > Resources folder

Step 2: Enter API credentials

Enter your project credentials into the Inspector panel. All fields are mandatory.

You can find your project credentials in Coda Portal. You can find it under Integration, look for API keys.

Step 3: Set environment

Continue in the Inspector panel, you will see Environment dropdown. You can use this dropdown to select which environment you want the SDK to connect to.

  • Sandbox – for testing purchases (no real charges)

  • Production – for live user payments

Last updated

Was this helpful?