> For the complete documentation index, see [llms.txt](https://docs.coda.co/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.coda.co/codapay/in-app-payments/unity-native-integration/quick-start.md).

# Quick Start

## Compatibility <a href="#compatibility" id="compatibility"></a>

<table><thead><tr><th width="128.80859375"></th><th width="277.578125">Supported Range</th><th>Notes</th></tr></thead><tbody><tr><td><strong>Unity Editor Versions</strong></td><td>Unity 2020.3 LTS → Unity 6.0 LTS</td><td>Unity versions older than 2020.3 LTS are not yet supported</td></tr><tr><td><strong>Build Target Platforms</strong></td><td>Android</td><td>iOS, Desktop(Windows/Mac/Linux) support coming soon</td></tr><tr><td><strong>Screen Resolutions</strong></td><td>1280x720 → 2960x1440</td><td>All aspect ratios supported by Android</td></tr></tbody></table>

## Prerequisites

Before integrating the SDK, ensure your development environment meets the following requirements:

**Supported Platform**

* Unity (2020.3 or later)
* Android

**Android Build Support (via Unity Hub)**

* ✅ OpenJDK
* ✅ Android SDK & NDK Tools
* ✅ Minimum SDK version: 26

## Quick Start

## Import the SDK in an existing project <a href="#import-the-sdk-in-an-existing-project" id="import-the-sdk-in-an-existing-project"></a>

To begin integrating the SDK into your Unity project, follow these steps:

### **Step 1: Download the SDK**

Download the latest `CodaUnitySDK.unitypackage` from the **Coda Developer Portal**.

### **Step 2:** Import the SDK into Unity

1. Open your Unity project
2. Go to **Assets → Import Package → Custom Package**<br>

   <figure><img src="/files/FKPOAu1qGbHAwYg42okO" alt="" width="375"><figcaption></figcaption></figure>
3. Select the downloaded `CodaUnitySDK.unitypackage` file
4. In the **Import Unity Package** dialog, click **Import**<br>

   <figure><img src="/files/AgE1ffEvoPHIL8ZRNM8U" alt="" width="355"><figcaption></figcaption></figure>

## Configure Necessary Settings <a href="#configure-necessary-settings" id="configure-necessary-settings"></a>

After importing the SDK, you’ll need to configure it with your project credentials.

### Step 1: **Open configuration panel**

You can open configuration panel with either of the following methods

* Using Coda menu<br>

  <figure><img src="/files/vWkWondFls7QPChXm6XB" alt="" width="270"><figcaption></figcaption></figure>
* Using Project panel
* Go to `Assets > Plugins > Coda > Resources` folder<br>

  <figure><img src="/files/NYvrKGDJQHHclVCtYy1q" alt="" width="375"><figcaption></figcaption></figure>

### **Step 2:** Enter API credentials

Enter your project credentials into the Inspector panel. **All fields are mandatory.**

<figure><img src="/files/R88kTLM3W91rbGhmXDC3" alt="" width="375"><figcaption></figcaption></figure>

{% hint style="info" %}
You can find your project credentials in Coda Portal. You can find it under *Integration*, look for API keys.
{% endhint %}

### Step 3: **Set environment**

Continue in the Inspector panel, you will see *Environment* dropdown. You can use this dropdown to select which environment you want the SDK to connect to.

<figure><img src="/files/9IijIp0o4P4MeEsKHC0e" alt="" width="375"><figcaption></figcaption></figure>

* **Sandbox** – for testing purchases (no real charges)
* **Production** – for live user payments


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