Unity SDK Internal Beta Testing Introduction
Hello there, first of all thank you for participating in this internal beta testing program to improve our Unity SDK DevEx. This internal beta testing (dogfooding) event is aim to get feedback on how we can improve our integration flow and documentations.
Here's the things that we want you to do:
Setup the development environment: Development Environment Setup Before Internal Beta Testing
Clone our sample Unity base project from here
Open the project
In Unity Hub:
Click Add → Add project from disk
Navigate to the cloned sample app folder
Select the project and open it in the installed Unity version
Verification: The project should be loaded with the Default View as shown in below image,
If you see some different view or
"Rebuilding Library because the asset database could not be found!"message in the console, complete the project setup as shown following:From the top menu bar, Go to Tools -> Project Setup -> Check Setup Status to check the setup status
Once it gives
"[ProjectSetup] Setup Status - Done: True, In Progress: False, Running: False, Project Opened: True"message in the console, Go to Tools -> Project Setup -> Reset Setup Flags to reset the project setup flags and Run Force Setup.Running Reset Setup Flags should show
"[ProjectSetup] Setup flags have been reset."message in the consoleNow Go to Tools -> Project Setup -> Force Setup Now and wait till setup process gets completed. You should be able to see the default view required for verification.
Default View :

Integration with our Unity SDK
Follow Get Started using credentials shared with you separately
Testing on QA environment by following Test on QA for Internal Beta Testing
Test both hosted payment page and card form on an emulator or a physical device
Save the screenshots or videos of the successful transactions
Give us the feedback on developer experience here
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