For the complete documentation index, see llms.txt. This page is also available as Markdown.

Development Environment Setup Before Internal Beta Testing

1. Unity Hub Installation

  • Download: Unity Hub – Official Download

  • Install Unity Hub on your development machine.

  • Login to Unity Account:

    • When: Right after installing Unity Hub and launching it for the first time.

    • Why:

      • Required to activate your Unity license (even for the free Personal plan).

      • Enables access to Unity services.

    • How:

      1. Launch Unity Hub.

      2. Click Sign In.

      3. Enter your Unity ID credentials or create a new account if you don’t have one.

      4. If prompted, select the Personal license (for internal beta testing) and confirm eligibility.

  • Verification: Launch Unity Hub and ensure you can access the Installs and Projects tabs.

2. Unity with Visual Studio and Android Build Support Installation (Unity 2020.3.48f1)

  • Unity Version: Install Unity 2020.3.48f1 for the internal beta testing from the Official Download Page via Unity Hub

    1. Click Installs → Open Unity Hub.

    2. In Add Modules, check:

      • Android Build Support

        • Android SDK & NDK Tools

        • OpenJDK

      • IDE support (choose one):

        • On Windows: Microsoft Visual Studio Community (with “Game development with Unity” workload)

        • On macOS: Visual Studio for Mac

    3. Click Done and wait for Unity Hub to finish the installation

Configure Your Script Editor

  • In Unity Editor

    • Windows: Edit → Preferences → External Tools → External Script EditorVisual Studio

    • macOS: Unity → Preferences(Settings) → External Tools → External Script EditorVisual Studio for Mac

Optional: Visual Studio Code Integration

If you prefer VS Code:

  1. Download & install VS Code from https://code.visualstudio.com/

  2. In VS Code, install extensions:

  3. In Unity Editor → Preferences → External Tools:

    • Set External Script Editor to your VS Code executable (Code.exe on Windows, Visual Studio Code.app on macOS).

    • Under “Generate .csproj and .sln files for:”, enable all package types (Embedded, Local, Registry, Built-in).

  4. Restart Unity so VS Code becomes the active script editor.

3. Android SDK Installation for Emulator

  • Download and install Android Studio from here

  • Open the Android Studio, it will ask you to install Android SDK, keep following the instruction

  • Go to Device Manager

  • Create a new virtual device

  • Then start the virtual device by pressing on Play button on the virtual device item in the list, make sure to select Android API 36.0 or higher

  • You'll see the emulator running

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